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Stellaris Q&A | Blorg-Approved Answers Only

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Stellaris Q&A | Blorg-Approved Answers Only

Stellaris Q&A | Blorg-Approved Answers Only

Description: The Stellaris community asked, and our Game Director has answers!

In this special Q&A session, Stellaris Game Director Eladrin is here to respond to your most burning questions, submitted directly by our players.

From future updates and feature requests to behind-the-scenes insights into the development of Stellaris, this is your chance to hear straight from the source.

💬 Have more questions or thoughts? Drop them in the comments below: we’re always listening.

⏱️ Timestamps:
0:00 Intro
0:17 Will we ever get new ship types?
0:22 Devs, which do you think is more huggable? Scourge or Unbidden?
0:33 Will we ever get a Hivemind update or DLC?
0:37 What are the Dev team's personal preference when it comes to empire ethics? (Or are you all genocidal maniacs like the rest of us?)
1:03 You mentioned the idea of adding "scenarios" as in a preset galaxy's with already develop empires, are you guys gonna follow up on that?
1:18 Where does the Galactic Community meet up? Surely there’s a physical location they all go to, but how do they decide that?
1:35 What are the early design decisions that at this point cannot be changed, that you WOULD change if you could?
1:45 Are there plans for a new player crisis to be added at some point in the future?
1:51 Is there any chance of having boarding weapons/defenses and/or even ship crews as another tier to a combat triangle to consider? Is it possible to have actual warships able to carry troops for planetary invasion without needing to babysit troop transports?
2:16 How do you decide what the next DLC will be?
2:24 How do you take your coffee?
2:36 What Sci-Fi book in your opinion is just the best?
2:46 Is it possible to sort military and civilian fleets in a customizable or predefined order (for example, by colony name or a player-defined order)?
2:59 Can the building construction workflow be revised so that after selecting a building, players aren’t forced to jump to the build queue, allowing continuous construction without reselecting a building slot?
3:17 With the introduction of new Casus Belli options, has the Colossus been nerfed too much -- and do the developers plan to rework it?
3:30 Considering the branching timelines seen in the Astral Rift (such as the Mirror Empire versus the Pioneers), is time in the game essentially a labyrinth where every decision spawns a new timeline?
3:42 In battleship combat, which attack is more powerful -- a weapon attack using an X‑slot or a full‑throttle ramming attack -- and might future updates introduce new ram‑type weapons?
4:02 Is the theoretical potential of psionic power infinite?
4:08 Could the Hive and Genetic Ascension systems be enhanced -- for example, by adding a psionic tech tree for Hive or enabling genetic ascension to construct bio‑megastructures -- and can inherent Hive weaknesses be addressed?
4:27 Will fleet AI be improved and will new grouping features (such as fleet task queues and auto‑gather functions) be introduced to ease fleet management?
4:45 Will the diplomatic system be revamped to be more engaging -- beyond merely signing treaties and declaring war -- and might features like denunciation be added?
5:08 Could technology purchases be based on monthly output (for example, allowing players to buy two 4000‑point tech items if they generate 8000 tech points in a month)?
5:25 Did you ever discuss or fantasize with a Fallen Empire origin with the goal to overcome internal turmoil and recreate the empire?

__________

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